
Every Valorant Character and Ability Revealed So Far
Here is where VALORANT deviates strongly in theme from CS:GO and ventures into Overwatch territory. Each character, known as an Agent, has their own backstory with abilities that border on the supernatural to match their personality. Phoenix, unsurprisingly, is all about fire and the potential ability to respawn when elimina
The first of Cypher’s moves are the main staple of his playstyle and that is his Trapwire. As the name implies, Trapwire operates as a powerful trap to place throughout the map. When using the ability players will need to attach the long string-like wire to two close walls. Once attached and players walk through the Trapwire, that enemy will be stunned and appear as an outline in your perspective. Making it a powerful tool to keep enemies away from a particular location, or to notify Cypher players when players are approaching a particular destination. When placing the Trapwire be sure to place it about chest height, that way an enemy isn’t able to either jump or crouch under the wire, avoiding its effe
Phoenix’s Blazewall is decent for blocking vision, but mainly a great way to heal up quickly. His fireball is capable of self-healing too, not to mention blocking and damaging foes. Lastly, Run It Back gives Phoenix a free chance to push into any room, instantly reviving him if taken down during its duration; His ultimate ability is unique and endlessly use
Incendiary is a grenade launcher that fires incendiary grenades. These grenades won’t go off until they hit the ground, so they can bounce off walls. Once they do hit the ground, they leave a large area behind that can inflict AoE damage to all who touch
Cypher’s Cyber Cage provides a powerful Smoke-Style aura which both limits an enemy’s vision and slows down their movement speed. This ability is useful to slow down an approaching team or to use in conjunction with your Trapwire, concealing the trap’s location. Cyber Cage is one of Cypher’s most powerful moves and is a pillar of his playst
The T1 Invitational was VALORANT ‘s most competitive tournament yet. For the first time, fans got watch fully formed teams battling against each other in a double-elimination format. Gen.G, the event’s champions, proved themselves as one of the top VALORANT teams in the world on Monday. Originally a CS:GO squad called French Canadians, the team was acquired by Gen.G shortly after switching to VALORANT. In their first tournament playing under the Gen.G brand, the young team showed up big. Led by their captain, Keven “PLAYER1 Champagne, they beat every team they faced off against, dropping a map only to Team Brax in the finals. Anthony “gMd” Guimond showcased his skills on information specialist Sova while Danny “Huynh” Huynh had sniper duties on S
Glide isn’t technically a main ability, but it is a passive one. It allows Jett to glide by holding whatever key is bound to the jump button. This allows her to avoid many situations that would normally deal fall dam
Viper is fantastic for a brutal 9th rating, but hear me out. Her abilities, while useful, can be functionally replicated by those of other agents. Her Toxic Screen and Snake Bite abilities are very similar to Phoenix’s; Her smokes can be replaced by Jett’s, Omen’s, or Brimstone’s. Her Viper Pit is useful for spike plants, but can work against your team easily too. It is also impossible for enemies to die to the gas, leaving them at 1HP; If they see you first, you still may go d
Considered by many to be the most difficult among the roster, Cypher relies upon a player’s understanding of the Cache map strategies and their enemies’ tendencies. But with a firm understanding of both general gameplay and Cypher’s arsenal of abilities, an aspiring Cypher main will find success through his oppressive tool
Currently, winning a round means that every player on that team will receive 3,000 Creds, and the losing team gets 1,900. If one team loses consecutively at two and three in a row, they’ll receive a bump to even out the odds a bit, but overall, the game rewards success and punishes failure. These numbers are subject to change however, since the game is still in b
Breach’s third ability is Fault Line. This is Breach’s signature ability, which players must equip it first and charge it before firing. Fault Line creates an earthquake that disrupts players’ movement and screens that can be fired through walls and cover. Like Breach’s other abilities, the exact area it will hit can be seen on the mini-map in the corner of the screen. It can also be used to check corner like with Aftershock, but it is capable of friendly-f
With that being said, running has its uses when no one else is around, to help allies, and a fun strategy that is by no means competitive is to designate a player as the loud runner, one who has no intention of actually fighting the opposing team. This player only serves to lot of noise while the rest of the team tries to catch the enemy off guard. It does not work often, but it’s a lot of
